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NRO

Nexus RaidOps

Changelog

A plain-language record of what changed in each Nexus RaidOps patch. Newest patches are shown first.
Current patch 0.9.31

Patch 0.9.31

Current

Team and Guild Recruiting Center

Makes recruiting easier to manage at the Team level and easier to scan at the Guild level, with structured class, spec, and role needs that automatically roll up into Guild recruiting.

New

Added a Guild Recruiting Center that brings each raid Team's active recruiting needs into one compact Guild view while preserving Team ownership of the underlying recruiting data.

New

Teams can enter structured recruiting needs by class, specialization, role, priority, quantity, roster placement, status, and note. Active needs automatically feed the Guild Recruiting Center, public recruiting directory, and generated recruiting posts.

New

Specific class or specialization requests use World of Warcraft class visuals, while broad Tank, Healer, Melee DPS, Ranged DPS, general DPS, Support, and Flex needs use role-based symbols.

Improved

Guild recruiting now uses compact Team cards with current progression, Team label, schedule, readiness, active opening count, and stacked recruiting needs so leadership can see the Guild's recruiting picture at a glance.

Improved

The Guild Recruiting Center now summarizes total openings and current DPS, Healer, and Tank demand across raid Teams before leadership reviews individual Team cards.

Improved

Team Recruiting now leads with Current Recruiting Needs, keeps active openings in compact editable rows, and separates Filled/Closed and Paused needs into collapsed sections.

Improved

Guild-only controls such as Mega Guild post inclusion and Team ordering remain in the Guild workspace, while Team leaders manage Team-owned schedules, labels, requirements, contacts, public listing details, and recruiting openings from the Team page.

Fixed

Recruiting is now easy to find from My Team, Team Overview, My Guild, and Guild Overview instead of being buried in settings or the More menu.

Fixed

Team Recruiting no longer redirects Guild Owners and Administrators into the Guild Recruiting Center. Team recruiting stays Team-scoped and the saved data rolls up to the Guild automatically.

Fixed

The Add Recruiting Need workflow now opens full-width beneath the recruiting header instead of floating in a right-side column, and its Status, Priority, Class, Spec, Role, Number Needed, Placement, Note, and action controls align to one consistent grid.

Fixed

Existing recruiting rows no longer render with nested double borders, and layout regression coverage now protects the compact Team recruiting structure.

Patch 0.9.30

Guild and Team raid progression

Adds Warcraft Logs-backed Guild and Team progression dashboards with boss-by-boss progress, current targets, progression pace, rankings, and cross-Team comparison.

New

Guild Overview now includes a Progress area with separate GUILD and TEAMS views so leadership can see overall Guild raid progress and compare each NRO raid Team without leaving the Guild workspace.

New

Team Overview now includes a dedicated Team Progress section sourced from that Team's imported Warcraft Logs raid history.

New

Normal, Heroic, and Mythic progress are tracked separately with segmented boss bars, boss kill totals, current-reset +X THIS WEEK indicators, boss portraits, and latest progression context.

New

Progress cards show the current unbeaten progression boss and the best recorded boss-health percentage from Warcraft Logs pull history, while completed difficulties are clearly marked Complete.

New

Boss-kill milestone history shows how progression moved over time, including the date each new kill advanced the Team's raid total.

New

Progression pace calculates average days per new boss kill and compares the latest interval with the Team's own recent cadence, using Faster, Steady, or Slower labels only when enough evidence exists.

New

Guild Team Comparison identifies the Team furthest ahead for each raid, shows each Team's current boss, best pull, pace, and weekly gains, and marks the fastest evidenced progression pace.

New

Warcraft Logs World, Region, and Realm progress ranks appear when WCL returns a valid rank for the linked parent Guild or raid Team. Teams without a WCL rank continue to render normally without fabricated values.

Improved

Raid Nights now persist the Warcraft Logs zone ID and raid name so progression groups by the actual WCL raid instead of relying on report titles or encounter-name inference.

Improved

Historical Warcraft Logs raid data was backfilled after deployment: 88 existing Raid Nights across 69 unique reports received their WCL raid-zone identity with zero failures and zero remaining missing-zone records.

Improved

The progression release includes dedicated contract and behavioral regression coverage for zone grouping, weekly kills, current targets, milestone history, pace calculations, ranking response shape, Team comparisons, and backfill safeguards.

Patch 0.9.29

Scoring integrity, raid QoL, and Mechanical reliability

Brings the roster rollout through production hardening, corrects the core score evidence paths, repairs recurring Mechanical failures, and makes day-to-day raid review clearer and faster.

Improved

The unified roster now carries historical weekly rosters forward safely, routes old lineup links into the current planner, preserves departed or unmapped players for review, and keeps copied raid plans isolated by date.

New

Raid leaders can edit planned class, specialization, and role directly in roster rows, including confirmed Flex alternatives, while cached Battle.net portraits and saved score evidence stay visible in the same workspace.

Improved

Roster score columns now align consistently, use the normalized NRO score colors, and match the seasonal score presentation across the site.

Improved

Published roster sharing to Discord is cleaner and can be resent when needed, while roster profile text and encoding issues were repaired.

Fixed

Battle.net and Discord provider sign-in now use the intended OAuth scopes and a cleaner provider-first sign-in flow.

Fixed

Role Performance now requests Warcraft Logs parse percentiles in Parse comparison mode and the current report window, preventing tier-best ranking percentiles from appearing as the player's actual fight parse.

Improved

Role Performance evidence is more tightly scoped, and activity remains supporting context instead of being allowed to distort the formal role score.

Improved

Consistency was rebuilt around comparable pull evidence, with corrected score-column alignment and full-width detail rows for easier review.

Improved

Assignment Execution now grades timing by how far an assigned action occurred from its expected window instead of reducing the result to a simple pass or fail.

Improved

Adaptability was replaced by a clearer Improvement Trend view that centers progress on the player's own prior average and comparable raid evidence.

Improved

Mechanic Parse cards are more compact and now compare a raid night's mechanic performance with the player's broader average; reviewed role-specific exceptions, including tank handling where appropriate, are preserved.

Improved

Utility scoring now requires validated evidence, explains its evidence accounting, and limits breadth credit to capabilities the character could actually provide.

Fixed

Mechanical evidence queries were bounded to keep large raid analyses from doing unnecessary work while preserving the validated evidence contract.

Fixed

The first Mechanical persistence repair added pre-finalization reconciliation, terminal handling for deterministic integrity failures, Consistency recomputation, and a Raider.IO transient-failure circuit breaker with Blizzard fallback.

Improved

NRO can queue Warcraft Logs raid reports for server-side bulk reanalysis, so incident recovery does not require each raid leader or player to manually rerun old reports.

Fixed

The recurring Mechanical Alpha health failure was traced to auto-classified fallback results that lacked matching persisted opportunity and evidence rows. The fallback path now persists canonical Mechanical evidence and reconciles it before finalization.

Fixed

Finalization no longer depends on the expired long-running transaction pattern that caused repaired Mechanical runs to fail late. The production canary preserved all 12,340 expected Mechanical opportunity/evidence row pairs.

Fixed

My NRO's performance gate and focused evidence reads were corrected so personal views remain consistent with the repaired production scorecard path.

Improved

Season scorecard hydration now avoids rebuilding large nested SQL objects for every opportunity row, reducing cold-read overhead without changing scoring formulas or eligibility.

New

A plain-English Getting Started guide now walks players and raid leaders from account creation through Guild and Team setup, roster cleanup, Warcraft Logs import, evaluation, scoring, and roster publication, with current screen examples and score explanations.

Fixed

Team members can reach published lineups through permission-aware navigation without being shown leadership-only creation actions.

Improved

Team pages default to the latest evaluated and published raid difficulty where appropriate and expose season results instead of opening on stale or less relevant difficulty context.

Improved

Category score pages expose the evidence behind the result, and Mechanical N/E now explains why a score was withheld instead of leaving the user with an unexplained missing value.

Fixed

Loot & Vault activity now resets on the actual World of Warcraft regional weekly boundary, and Needs Attention counts link to actionable issues instead of acting as dead-end totals.

New

Player development goals are shared consistently between Growth and Coaching, score context is easier to see, and anonymous peer context can be shown without exposing another player's identity.

Improved

Raid workflows now favor the latest completed analysis, support automatic import follow-through, and reduce repeated manual steps after a log has already entered NRO.

Fixed

The global navigation now stays above page menus, and imported raid progress is visually distinguished from an actually published result.

Fixed

Normal Nymrissa contact-only mechanic coverage was corrected so valid contact-based evidence is not lost from Mechanic scoring.

Patch 0.9.28

One workspace for raid rosters

Plan Heroic and Mythic segments, compare saved evidence, publish clear player decisions, and record what happens during the raid.

New

Copy a 27-player Heroic segment into Mythic and work through the seven cuts in one compact workspace, with planned specs, composition coverage, leadership controls, and mobile movement controls.

New

Deterministic roster suggestions are reviewed before applying. NRO generates Active and Bench reasons automatically, keeps N/E as uncertainty, and labels Heroic evidence used for Mythic planning.

New

Preview each player's exact shared reason, publish immutable roster versions, and share that same version to Discord. My NRO shows current published status and original decision history.

New

Raid execution records late arrivals, no-shows, Bench activation, temporary replacements, and segment transitions while preserving the original plan and existing attendance reviews.

Improved

Existing saved plans, manual spec overrides, weekly availability, boss responsibilities, and cooldown imports carry forward. Reusable composition profiles support different role targets and explicit encounter exceptions.

Patch 0.9.27

Sign in with Battle.net or Discord

Removes the separate NRO registration step and gives players a faster provider-first onboarding flow.

New

New and returning players can continue directly with Battle.net or Discord. The same button creates a normal NRO account when needed or opens the existing account when that provider identity is already connected.

Improved

Battle.net and Discord can both be connected to the same canonical NRO account through Settings without silently merging accounts from matching emails, names, BattleTags, Discord names, or characters.

Improved

Battle.net-first players can synchronize their World of Warcraft characters and choose a Main during onboarding. Discord-first players can connect Battle.net immediately or continue and do it later.

Fixed

Provider sign-in preserves invitation destinations, shows readable cancellation and collision errors, and gives new provider-created accounts only normal default access.

Patch 0.9.26

Faster reports and safer processing

Restores one blocked raid analysis, makes core report pages consistently faster, and hardens production telemetry and builds.

Fixed

Raid imports now carry their Team Season from the selected lineup, and the affected failed analysis is retried only after its source season is unambiguous.

Improved

My NRO and Team difficulty scorecards reuse approved published evidence instead of rebuilding the full season graph on every visit.

Improved

Encounter pages and compact custom report links read the immutable snapshots already prepared for them, with live fallbacks for older data.

Fixed

Content Security Policy reports accept a larger bounded payload, redact and cap stored fields, and suppress repeated violations.

Fixed

Railway builds clear only the transient Turbopack database before compiling, preventing stale-cache file removal failures.

Patch 0.9.25

Build and share your raid roster

Adds AI roster suggestions, flexible raid specs, and Discord sharing directly from the roster workspace.

New

AI roster suggestions use saved NRO player scores, required buffs and utility, roster size, role targets, availability, and players you choose to keep. Review the proposed team, explanations, and alternates before saving it.

New

Share a saved roster proposal or published roster to a Discord channel you choose. Preview the character names, planned specs, and role groups before sending. Proposals are clearly labelled and do not publish a lineup.

Fixed

Raid leaders can edit planned specs and roles in the player pool and composition boards. A player's logout spec no longer dictates their raid build; Guardian can remain Tank while that character plays another spec outside raid.

Improved

The roster workspace uses compact player rows and separate tank, healer, melee, ranged, and flex groups so larger teams are easier to compare.

Improved

Roster suggestions read evidence already saved in NRO without another Warcraft Logs import. Missing scores stay N/E, and Heroic evidence used for a Mythic proposal stays clearly labelled.

Patch 0.9.24

Auditable post-raid scores

Repairs category arithmetic and routing, makes incomplete evidence explicit, and freezes difficulty-specific Discord scorecards at send time.

Fixed

Consistency headlines now preserve the approved weighted Execution, Performance, and Dependable Floor calculation. Missing required components remain N/E.

Fixed

Adaptability now opens on its own category route and records the earlier and later Raid Night, date, difficulty, and source log for every comparison.

Fixed

Adaptability history is restricted to the same Team, player, metric, and raid difficulty, and seasonal confidence cannot exceed the source run's evidence label.

Improved

Utility coverage now distinguishes participants, players with a validated contribution, provisional scores, and N/E results.

Improved

Mechanical Execution now reports a resolver coverage warning when source signals exist but no validated player-owned opportunities can be produced. Scores remain N/E.

Fixed

Discord season reports now use a persisted immutable snapshot bound to the selected difficulty and carry a stable score fingerprint through every shared-report link.

Patch 0.9.23

Cleaner decisions at the right difficulty

Separates raid decisions by difficulty, adds evidence-bound coaching and Boss Performance, and makes the Team workspace faster to navigate and share.

Fixed

Role Performance now defers and retries transient Warcraft Logs ranking failures before an evaluation can become immutable. Genuine source gaps remain N/E instead of becoming invented scores.

New

NRO Coach can generate a concise Coach's Read on an individual encounter from the deterministic receipts already on the page. The coach explains the evidence without changing NRO's scores.

Improved

Existing Team Coaching follow-up and active development goals remain in the Team workflow, while repeated coaching summaries and other duplicate overview content were removed.

Improved

Normal, Heroic, and Mythic season scores and latest-raid decisions are separated so one difficulty cannot drive lineup decisions for another. Needs attention and recent raid history still show the whole Team.

Fixed

Team difficulty switching now updates only season scores and latest-raid decisions, keeps the rest of the Team overview mounted, preloads safe difficulty summaries, and prevents slower requests from winning a rapid switch.

New

Boss Performance shows every boss for the season at the selected difficulty, including pulls to first kill, kills, raid-night coverage, best remaining health, and pull-by-pull progression.

New

Raid leaders can share Boss Performance to Discord and choose any writable text or announcement channel for each report send. The saved Team channel stays unchanged unless they explicitly save a new default.

Improved

Weekly Great Vault, Mythic+, and Delves information now lives together under Loot & Vaults, and old Team routes forward to the consolidated workspace.

Improved

The side navigation and duplicate command-center panels were replaced by a compact top navigation with My NRO, My Team, My Guild, and account menus.

New

The account menu now shows the current Main character's portrait and name and lets the player switch their Main without leaving the page.

Fixed

Boss cards no longer stretch 56-pixel encounter thumbnails across the full banner; portraits stay at native size with responsive cropping so desktop, mobile, and high-DPI layouts avoid visible blocky upscaling.

Fixed

Mechanic Performance now applies reviewed encounter rules to historical imports, shows actual multi-pull avoidable failures and eligible successes, and explains when evidence is not scoreable instead of presenting a row of unexplained zeroes.

Fixed

The Player Evidence Matrix restores Warcraft Logs parses when ranking rows omit server metadata through a conservative unique-name match. Not applicable, not ranked, missing metadata, and provider failure are now distinct states.

Improved

Player Episode Performance, the Player Evidence Matrix, and score evidence pages now lead with readable findings and next actions while keeping the complete technical audit fields behind progressive disclosure.

Improved

Team Coaching now uses one responsive card per player with inline note, development-goal, leadership-assessment, and history workflows. Player selection, privacy, evidence links, validation, permissions, and audit history stay intact.

New

Raid Night Progression now pairs every encounter's chronological pull table with an accessible boss-health line graph, including kill, duration, death, and missing-health context.

Improved

Attendance Review no longer asks leaders to enter Minutes Attended. Existing stored history is preserved while attendance result, minutes late, source context, and leadership notes remain editable.

Improved

My NRO Raid Nights now uses a clear View raid night action for the internal NRO page and no longer exposes backend provider enum labels in the player-facing list.

Patch 0.9.22

Growth follows the player

Makes My Growth use the raid logs where a player actually appeared, whether the log was imported personally or by one of their Teams.

Improved

My Growth now includes analyzed raid nights from every Team where the player's NRO-linked character appeared. The player does not need to upload the same log again.

Improved

NRO can recognize the player through their connected account or their linked Battle.net character, so the same person can be followed across different Team rosters.

Improved

Growth history now labels whether each result came from a personal upload or a Team log.

Fixed

The same Warcraft Logs report counts once when it was imported into both a personal workspace and a Team workspace, so it cannot create a duplicate trend point.

Fixed

Team logs contribute only that player's scores and pull coverage to My Growth. Officer notes and other players' results stay private to the Team.

Improved

Players with access to the source Team can open its full raid review. Older Team results can still contribute a personal growth summary after Team access ends.

Patch 0.9.21

Trustworthy personal growth scores

Makes My Growth count real raid nights, show everything imported from the latest log, and withhold scores that are not backed by enough information.

Fixed

Recalculating the same raid no longer appears as several different analyses or creates a fake score trend.

Improved

My Growth now shows every boss and pull found in the latest raid log, plus which of those pulls actually recorded the player's character and can affect personal scores.

Fixed

Role Performance now shows N/E when Warcraft Logs has not provided a comparable role ranking. Activity data remains available as context instead of becoming an unfair zero.

Fixed

Pull-wide damage totals without exact event timing no longer become confirmed mechanic failures or lower a player's score.

Fixed

Attending a pull without a confirmed utility contribution no longer creates a placeholder score of 50.

Improved

Score cards now say whether evidence is missing or whether another distinct Raid Night is needed to measure change.

Fixed

Existing private draft scores created by the affected rules are returned to N/E during deployment without changing published historical reports.

Patch 0.9.20

Cleaner raid and Mythic+ reviews

Straightens out roster layouts, makes raid findings easier to scan, and turns personal Mythic+ logs into practical run reviews.

Fixed

Roster and lineup columns now keep the same widths, so player, character, class, role, and availability information lines up correctly.

Fixed

Wowhead mouseover cards can load their official styles again instead of spilling large unformatted text over the page.

Improved

The post-raid report now matches the rest of the Raid Night cards and uses plain wording for successful interrupt coverage.

Improved

Discord copies now include common wipe patterns, improvements worth keeping, assignment follow-up, and useful phase timing changes.

Improved

Automated pull-review cards have more breathing room and start closed, so officers can open only the findings they want to inspect.

New

Personal Mythic+ reports now explain what went well, what needs attention, and the three best things to work on next.

Improved

Trash-only fights are left out of the Mythic+ review. Dungeon runs now show completion, time, player deaths, interrupts, and dispels.

Improved

Re-importing a Mythic+ report adds the event evidence used by the new review while keeping older saved reports safe.

Patch 0.9.19

Personal Mythic+ log review

Moves Mythic+ log review out of raid-team operations so every NRO player can use it from their personal workspace.

New

M+ Log Analysis now lives in the Personal section and is available to every active NRO account.

Improved

Imported Mythic+ runs belong to the person who imported them instead of a raid team.

Improved

The old team M+ address now sends users to the new personal page, so saved links do not lead to a dead end.

Fixed

Warcraft Logs reports marked with dungeon difficulty 10 or Challenge Mode are now correctly recognized as Mythic+ reports.

Improved

Existing M+ imports keep their original team information for history while personal ownership controls access going forward.

Improved

Personal imports are private, repeat imports refresh the same run, and each import leaves an account audit record.

Patch 0.9.18

Workflow polish and reliability

Makes the complete raid planning, review, reporting, and player improvement workflow safer and easier to operate.

Improved

Assignment plans, analysis requests, and import retries now leave a clear officer audit record.

Improved

Private coaching and encounter review now show dedicated loading screens and useful retry pages if something fails.

Improved

The post-raid report works better on small screens and announces copy-to-clipboard success to screen readers.

Improved

New database indexes speed up player goal history and Raid Night processing lookups.

Fixed

Import retries remain limited to failed or cancelled jobs and resume saved work without starting two jobs for the same Raid Night.

New

Added a fictional demo Raid Night seed and an end-to-end workflow check for quick release validation.

Improved

Regression checks now protect automated wipe conclusions, assignment blockers, privacy rules, permissions, and the new operational safeguards.

Patch 0.9.17

Player improvement loop

Gives each player a small, private set of practical goals backed by real raid evidence.

New

Players now have a private review page that shows only feedback leadership chose to share with them.

New

Each player can have up to three active improvement goals, keeping the focus clear and achievable.

New

Goals can name an owner, set a target date, and link directly to the exact pull and time that supports the feedback.

New

Officers can track each goal as Still inconsistent, Improved, or Resolved.

Improved

Published scores continue to show change across raid nights alongside the player's current goals.

Improved

Leadership-only goals and notes remain hidden from the player page and public raid reports.

Patch 0.9.16

Post-raid report

Turns the detailed Raid Night evidence into a short report an officer can review and share within a few minutes.

New

Raid Night Overview now includes a concise officer report covering progress, best pulls, kills, and the most common wipe categories.

New

The report calls out assignments missed on multiple pulls and meaningful changes in phase timing.

New

Successful mechanics and other evidence-backed improvements are included so the report preserves what the team should keep doing.

New

Every report ends with exactly three practical priorities for the next raid.

New

Officers can preview and copy a Discord-ready version or publish the report through the existing protected Raid Night share link.

Improved

Detailed findings remain available below the short report when officers need to verify the supporting evidence.

Patch 0.9.15

Assignment-aware review

Compares the saved encounter plan with what actually happened while checking whether each responsibility was possible before judging it.

New

Assignments can now save a primary player, backup player, spell, expected time, and allowed early or late window.

New

Encounter review now reports Completed, Completed by backup, Missed, Blocked by earlier event, Unverifiable, or Plan needs review for planned responsibilities.

New

NRO checks whether the assigned player was in the pull and alive before the expected action before calling it missed.

New

The review recognizes when the saved backup performed the action inside the expected window.

Improved

Incomplete and duplicate plan entries are sent back for plan review instead of being treated as player mistakes.

Improved

Ambiguous mechanic and dispel evidence remains Unverifiable so missing data does not become automatic blame.

Patch 0.9.14

Automated wipe analysis

Helps raid leaders understand why attempts ended without treating every death as a separate mistake.

New

NRO now identifies the first supported failure in each wipe and separates it from deaths that happened during the later collapse.

New

Pulls are grouped when the same mechanic appears to start the failure, making repeated problems easier to spot.

New

Cooldown plans now produce clear early, late, already-used, and missing cooldown findings for each pull.

New

Added boss-health progression and phase consistency findings across pulls.

Improved

Every automated finding explains what happened, when it happened, the evidence behind it, confidence, and the recommended next action.

Improved

Officers can open the exact evidence and correct a mechanic classification from the review.

Improved

Interrupt and dispel misses stay marked Not evaluated until the imported data proves a real missed opportunity, preventing unsupported blame.

Patch 0.9.13

Pull comparison workspace

Gives raid leaders one place to compare attempts and understand what happened at each point in the fight.

New

Raid leaders can compare any two pulls by duration, result, players, deaths, and successful interrupts.

New

Each pull now has one timeline for phase changes, deaths, successful interrupts, and officer notes.

New

Timeline times can be copied as links that reopen the same pull and exact moment for another reviewer.

New

Officers can leave a private note on a pull and optionally attach it to a specific time in the fight.

Improved

The Pulls tab now works as a review workspace while the Mechanics and Assignments tabs keep the deeper failure and cooldown evidence.

Patch 0.9.12

Visible and recoverable raid imports

Makes it easier to follow a Warcraft Logs import after leaving the import screen and recover when server processing does not finish.

New

Raid History now shows whether each saved raid is waiting, processing, ready, or needs another attempt.

New

Active imports show the server step currently being worked on, such as raid structure, combat events, deaths, or evaluation.

New

Raid leaders can restart failed or cancelled processing from Raid History without importing the same Warcraft Logs report again.

Improved

The Raid History summary now calls out active imports and raids that need attention.

Improved

Retries keep completed server steps when safe and restart from the first incomplete part of the raid analysis.

Patch 0.9.11

Encounter assignment planner

Lets raid leaders prepare each boss plan before raid and give every responsibility a clear owner and order.

New

Added lineup assignments for mechanics, interrupts, dispels, soaks, defensives, healing cooldowns, utility, and other responsibilities.

New

Assignments can be placed in execution order and include the encounter, difficulty, player, and timing or instructions.

New

Raid leaders can copy an earlier lineup's assignment plan as a reusable starting point for the next raid.

New

Added one-click copying of a compact assignment note for Discord or an in-game raid note.

Improved

Copied plans keep assignments for players who are still on the lineup and clearly leave other responsibilities unassigned for review.

Patch 0.9.10

Raid readiness dashboard

Gives raid leaders one clear place to see whether an upcoming roster is ready and what still needs attention.

New

Added a readiness dashboard to each raid lineup with a simple Ready or At risk result.

New

Players can now answer Available, Maybe, or Unavailable for a raid, and raid leaders can update responses when needed.

New

Added clear warnings for missing players, unanswered availability, unavailable players, role gaps, missing characters, and missing raid buffs or boss debuffs.

Improved

The lineup now shows how many bench players are available as backups and keeps availability controls easy to use on smaller screens.

Patch 0.9.09

Raid planning foundation

Adds the shared information NRO needs to plan a raid and connect that plan to the raid results afterward.

New

Raid plans can now save whether each player is available, unsure, unavailable, or has not answered yet.

New

Raid leaders can now save mechanic, interrupt, dispel, soak, defensive, healing cooldown, utility, and other assignments for each encounter.

New

Officers can now save internal notes for a planned raid, completed Raid Night, encounter, or individual pull.

Improved

The raid data foundation now connects planning, the selected roster and bench, imported encounters and pulls, player goals, and officer review information.

Patch 0.9.08

Player growth and controlled sharing

Turns private analysis into an ongoing player growth experience while keeping every share and Team connection under the player's control.

New

Added My Growth with category trends, recent private analysis history, personal goals, and evidence-based milestones.

New

Added revocable 30-day links that share one selected player review without exposing other logs, goals, notifications, or account details.

New

Raid leaders can request a Team connection from a player-shared review, while the player keeps the final Accept or Decline decision.

Improved

Accepting a Team invitation connects the player's account and current Battle.net Main to the Team roster in one step.

Improved

Added focused in-app notifications for goals, private links, milestones, and Team connection decisions.

Patch 0.9.07

Private player log analysis

Lets an individual player run a full NRO review from Warcraft Logs without waiting for a Guild or Team leader to import and publish the raid.

New

Added Analyze My Log so a player can paste a Warcraft Logs report, securely match one of their linked Battle.net characters, and queue the existing durable NRO analysis worker.

New

Added owner-only personal analysis history and results with strengths, improvement focus, category scores, confidence, and evidence coverage.

Improved

Personal analysis uses the same versioned NRO methodology and resumable server checkpoints as Team analysis instead of a simplified preview calculation.

Improved

Private analysis workspaces stay hidden from Guild setup, Team navigation, and active-Team counts while preserving a strict account ownership boundary.

Fixed

Players no longer need a Guild or Team connection before getting useful NRO feedback from their own Warcraft Logs report.

Patch 0.9.06

Player-first personal experience

Makes the signed-in NRO experience useful to an individual player before their Guild or raid Team adopts the leadership workspace.

New

Added My NRO with a clear first-use path, published performance, current strength, improvement focus, character context, and one recommended next action.

Improved

Rebuilt the signed-in Home around personal performance, characters, coaching, and weekly readiness while keeping Guild and Team operations available as a secondary workspace.

Improved

Players without a Guild can now start with Battle.net, choose a Main, and preview the value of a player report instead of being forced into leadership setup.

Fixed

My NRO now loads only published evaluation runs, so drafts, reviews, withheld results, internal notes, and withdrawn publications cannot appear on a player dashboard.

Patch 0.9.05

Adaptability & Improvement evaluation

Adds the sixth Nexus RaidOps evaluation category with conservative cross-night evidence rules while preserving every earlier methodology as an immutable historical version.

New

Added Adaptability & Improvement scoring from comparable Mechanical Execution and Assignment Execution evidence for the same player across raid nights.

New

Added Adaptability review detail showing improved, stable, and regressed trends, confidence, and the underlying earlier-versus-later evidence used for the result.

Improved

Missing or non-comparable evidence remains Not Evaluated, confidence stays separate from performance, and one isolated later failure cannot create a negative Adaptability judgment.

Improved

Venomous Abyss evaluations now preserve the frozen Alpha.10 result and promote it into a new Alpha.11 child run for Adaptability instead of rewriting the previous methodology.

Improved

Both one-click and staged Raid Night evaluation flows now finish on the Alpha.11 result, and published Team evaluations include Adaptability coverage and player scores.

Fixed

Alpha.11 promotion recovery no longer treats an incomplete prior child run as finished; a retry can safely create a fresh immutable child from the Alpha.10 source run.

Patch 0.9.04

Evaluation review and publication governance

Completes the leadership decision path between a calculated evaluation and the player-visible published result.

New

Added Return for Review so leadership can send an evaluation back with a required reason instead of approving it prematurely.

New

Added Withhold Evaluation for approved results that leadership does not want published.

New

Added Withdraw Publication for already-published evaluations, with a required reason and audit history.

Improved

Published and superseded evaluations are treated as historical snapshots; corrections must move through recalculation rather than silently rewriting published history.

Improved

Standardized evaluation governance controls so the primary decision stays visible and secondary actions live under More.

Patch 0.9.03

Private alpha safety and feedback

Adds the required private-alpha acknowledgment and a complete in-site path for testers to report problems and communicate with NRO administration.

New

Added a versioned Private Alpha disclosure that must be acknowledged before an active tester enters the protected workspace.

New

Added Report an Issue and My Reports with contextual Guild and Team information validated on the server.

New

Added urgent privacy/access reporting and a Site Admin feedback queue with status triage, tester-visible replies, and private internal notes.

Improved

Alpha acknowledgments now record the user, policy version, time, fixed source, and site-private-alpha scope, and a future policy version automatically requires a new acknowledgment.

Fixed

Feedback report ownership and administration paths are permission-checked so testers cannot open another tester's report by changing the reference.

Patch 0.9.02

Site consistency and changelog

Continues the site-wide cleanup so the pages players and raid leaders use most follow the same compact, predictable layout.

New

Added a Changelog page and a permanent Changelog link at the bottom of the sidebar.

Improved

Rebuilt Operations Home around the current work queue, compact Team rows, and recent Raid Nights instead of large dashboard cards.

Improved

Standardized My Characters and Battle.net character management with compact character rows, smaller status summaries, and technical sync detail moved lower on the page.

Improved

Standardized Guild Overview, Guild People, Raid Teams, Invitations, Activity, and Integrations into the same compact leadership workflow.

Improved

Standardized Raid Nights into a compact history view instead of a wall of large cards.

Improved

Standardized Team Evaluations so coverage gaps are clearly separated from performance and technical version detail is no longer front-and-center.

Improved

Standardized Team Coaching and individual Coaching Profiles so current coaching priorities stay visible and history stays collapsed.

Improved

Standardized My Coaching so Work On, Doing Well, current scores, goals, and leader feedback follow the same page hierarchy.

Improved

Standardized Team Administration, Team Access, and Team People with compact status indicators, searchable rows, one primary action, and secondary workflows grouped under More.

Fixed

Corrected permission-aware navigation so Team Leads can reach Raid Teams while restricted Team actions are no longer offered to roles that cannot use them.

Fixed

Removed misleading or inaccessible links and corrected several coverage, activity, and Team-access labels found during the 0.9.02 review.

Improved

Moved low-priority technical and historical details farther down pages or into collapsed sections where practical.

Patch 0.9.01

Administration, settings, and raid-team command center

Introduced the first site-wide administration tools and began the full Nexus RaidOps interface standardization.

New

Added global Site Administration with site-wide account search, account review, suspension, banning, removal, and moderation history.

New

Added personal Settings for account name, Battle.net status, sign-in providers, sessions, and sign out everywhere.

Improved

Rebuilt Team Overview as a raid-leader command center focused on raid analysis, blockers, progression, evaluations, and coaching.

Improved

Standardized the Team Roster with smaller readiness indicators, one primary action, and secondary actions grouped under More.

Improved

Added shared compact page, card, section, disclosure, and action-menu standards for the rest of the site conversion.

Nexus RaidOps patch numbers use the format X.X.XX. The final two digits increase for normal patches. Larger product milestones can advance the first or second number.